November 30, 2006 § 8 Comments
The system exists because we allow it to exist. A false ghost eating artificial things. We tolerate it because it is convenient. Because without it there might be chaos, there’s too many of us, we’re too clever for anything else. We allow it to exist because within it we might also orient ourselves. Put us in a solid time and space.
Our connections make it work. Intimates: jokes, kissing, secrets. When these are lost, the system is too. It loses all relevance. It is nothing and supports nothing. And when it becomes swollen with artificiality, a bloated hungry creature on creaking joints, it begins to forget. Why does it need the people it is supposed to protect? It tries to feed us to keep us happy, so it might go about its business unencumbered, but without connections we can’t be fed. The food might satisfy, for a while, but what we always want is more.
I feel like I’m eighty years old.
I hope this is my last post.
November 27, 2006 § 2 Comments
It’s a bit slanted on the left side. Sucks, I know. But I attempted to be careful. What this mainly means is I need a ruler. The next time I am home I have to remember to swipe one. Yeah. I don’t know if it is really swiping. I have an excellent one there, somewhere, because it sure as hell ain’t at my place!!!
November 23, 2006 § 6 Comments
Justin Morneau wins the American League MVP.
Article in the Star, by Perkins:
“Canada should be proud!” But the tone of it is that Morneau just validated our existence.
The one thing I can’t stand about this country is all of the back-patting.
Sure, we’re less important politically. That’s a fact. And the way things are now, we’re probably less important culturally too, as much as we’d like to believe otherwise. But should we really care about that? Is being number one that necessary to our well-being? I hope not. Because the reality is that we probably never will be. And it doesn’t matter. Until we figure this out, we’ll always have this empty hole to fill, a chip on our shoulder. There are bigger things in the world to be concerned about.
November 20, 2006 § 11 Comments
Still getting used to this brush/finer detail thing. I like it, but yeah. I need to acclimatise. I might be working in watercolours too, at some point. I’ve started experimenting with those. I told my parents about OCAD and my mom got all excited and bought me supplies as an early Christmas present. I think she’s just happy that someone is still seriously interested after all that childhood training, even though I still want to write for a living.
I’m making the switch because I need creativity. English and Philosophy and Archaeology and whatever are fine. But that’s it. A lot of people seem to be enrolled just because they have to be. Not many people are excited. And I’d rather discuss than be talked to, especially when all anyone ever seems to want to talk about are old ideas. Don’t get me wrong. I have a lot of respect for them. But there’s something about academic English which is so self-canibalising. There’s so much criticism, nothing fresh and real.
I just want to be in something that seems to have people who really care about what they are learning. And I want to care about it too, honestly. There’s a math class in a room before one of my classes and they usually end up holding us up a bit, arguing passionately with chalk on the board. That’s what I want, not math exactly, but even that would be better than a roomful of bored students afraid to challenge the professor’s ideas. Maybe not even afraid. Maybe they just don’t care. I don’t know. I should stop talking about this.
Also I broke up with the Internet. I mean, we still see each other every now and then, but she doesn’t live in my house anymore. I like that. I have more time. I’m working on something large and its several times bigger than anything large I may have mentioned before. I feel like my computer is a tool again, and I remember what it used to feel like to write on, back in the day. It’s exciting. When I’m finished I might self-publish. I mean– I’ll edit it, and if it’s any good I’ll send it to a publisher, but I’ll self-publish in the meantime. John‘s book The Crystal Key got me thinking about the whole process. It’s just exciting to hold something weighty and substantial that was made with real hands.
November 12, 2006 § 1 Comment
We soldered together two stray ends of the Duck Hunt chip and now it plays, continuously, in the background; the dog constantly giggling if you don’t pick up the gun.
“I thought this would be cooler,” he says, “but it’s really just annoying.” I agree.
Our hero strips blocks and bricks from Mario games, so that all that remains are the soft and silent, floating clouds. We’re just trying to respond to our environment. There was a time when technology was supposed to usher in a new age of human consciousness. A world without poverty, divisions, or malice. It was part of the reason behind Microsoft’s optimistic “A computer in every household!” mission statement. The dog’s laughing at us again.
“There’s too many walls,” my friend says, and I ask him what he means.
“We spend too much time protecting ourselves. Technology was supposed to strip us of our inhibitions, but instead we’ve just created new ones. Or we’ve revealed parts of us that didn’t previously exist. What’s the good of that? The forty-eight-year-old diaper fetishist finally gets a voice, sure – but in the end she’s still strapping on an apron and playing mommy homemaker when she’s done.”
“So what you’re really looking for is a new form of genuine intimacy.”
“Exactly, this is good, but we’re not done. We’re just getting used to the idea, and realising how unsatisfying these half-measures are. Obviously, we need more. Connections in our brains.”
“But won’t that be unsettling?”
“Only in the beginning, until the ugliness gets cut out, or at the very least understood. If the information is allowed to flow freely enough, that shouldn’t be a problem.”
My friend fires a couple of light-wave bullets at the screen and shrugs. “Clouds?”
November 12, 2006 § 6 Comments
Did you mean: disturbed collection running out space machine ?
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Disturbed Bits is a series of long pieces of beautiful and intense power … The first five were based alot in the power of running sounds over top of …
http://www.archive.org/search.php?query=collection%3A%22netlabels%22%20AND%20(subject%3A%22%20electronics%22) – 68k – Cached – Similar pages
The Discworld is the setting for all the Discworld books, and is a large disc of land, which is supported on four elephants. These elephants, in turn stand on the back of Great A’Tuin, a huge star turtle (sex and destination unknown). Because of the Discworld’s shape, there is no North, South, East and West. Instead, there is Hubward: towards the centre of the Disc, Rimward: Towards the edge of the Disc, Turnwise, in the direction the Disc turns, and Widdershins, in the opposite direction. There are a large number of settlements and cities on the Disc, and it’s population contains a wide number of races.. Humans, Trolls, Dwarfs (beards compulsory), as you might find on any normal fantasy world. Except that Discworld is by no means normal.
The central character to many of the Discworld books (and to both the games) is Rincewind, a student (relatively speaking) at Unseen University, where wizards learn to be wizards.. usually. He is also accompanied by The Luggage, a somewhat unpredictable mobile trunk, with a large number of feet, and quite a vicious bite.
1.2 How many Discworld games are there?
There are four games, the first is a text adventure ‘The Colour of Magic’ available for the Spectrum. The problem is, it’s very hard to play, given you can spend ages trying to figure out the right command to do something.
The second game, is simply called Discworld, released originally by Psygnosis / Sony Interactive, and created byPerfect Entertainment, which is a point and click adventure, available (although to a lesser extent at the moment) on PC, PC CDROM, Playstation, and Saturn. It was originally to be called Discworld: The Trouble with Dragons, but eventually became just ‘Discworld’.
The third game is Discworld 2: Missing, presumed… !? , produced again by Perfect Entertainment, and published originally by Psygnosis. It is a little easier than the original game, but is just as playable.
Mike Fear has the honour to produce the first auxar netlabel release. Combo canbitaine1 is a more improvised jazztrack with freaky fast guitar and drumsounds. incantation v7.5b is a fast morphing track with breaks and strange melodies assembled in a mind-boggling way. Enjoy.
Note: This Instructional Module information comes from our Training Manual. The complete Training Manual can be ordered from our Program and comes with a video, transparency masters, module publications, and many other educational resources.
Module Learning Objectives
* Be aware of the health effects of biological pollutants
* Be aware of the sources of biological contaminants
* Understand how to implement control strategies for biological contaminants
Choosing a topic
One way is to come up with your own original idea, another is to go to the list provided here, or some other list, and look through some of the sections. In all probability, you will find something there that triggers you to think of a topic of your own, based on an idea you see there. Begin with something you would be likely to stop and watch if you walked past it, something that you are interested in, or something you know a fair amount about.
Another way is to take something you have always wondered about, even something simple like the shape of a bubble, or why ducks (or steel boats) float, or why a balloon goes BANG! when a pin is stuck in it. The best projects are all curiosity-driven. As you read the news in a newspaper, or watch it on TV, think about some of the human problems you see, and wonder how they might be fixed. Spot a claim in a TV commercial, and wonder if it would really stand up under test.
Try putting different terms in these blanks:
What is the effect of __ a__ on __ b__?
Some of the a terms you could use might be temperature, noise, quenching, design, density, humidity, wind direction, overnight minimum temperature, music, pressure, detergent, water turbidity, acid, oxygen, hot hydrogen . . . Some of the b terms might seed germination, rusting, growth, rotting, grain size, ripening, wave frequency, bird species, flight duration, surface hardness, learning, driver fatigue . . .